It doesn't matter anymore, in regards to who's conservative, and who's a liberal. The System is the problem, and it's been the problem since World War 1 at the latest, and the Reconstruction Era at the earliest.
To put this into an easier perspective, I've come up with this analogy.
If any of you have played Grand Theft Auto V and its Online platform when it came out, everything seemed nice. You could plan and execute heists with friends, and if you didn't have friends you could make friends and form a clan of thieves since the overtone of Grand Theft Auto V is about being a heist artist. You'd make $300,000 or so, in game for every heist you complete, $10,000 for every car you steal for Simeon (A character who runs a fraudulent car dealership), and the in-game economy seemed balanced. If you joined into it now as a new player, you'd be throwing yourself into a hyperinflated shitshow with unnecessary additions to the platform. I mean, really. Name someone who has a functional Batmobile, a fully weaponized replica of KITT from Knight Rider, a flying Delorean (that doesn't travel through time), a doomsday bunker, a fucking orbital cannon, or a hangar leased from a military base.
I mean come on, a T-Shirt costs $200,000 to buy now (in-game currency)
Now why am I talking about videogames? Well, many games today can draw a parallel to real life, GTA Online is one of them. If you've spent your childhood and adolescence around it, no doubt you've seen the change from genuine multiplayer experiences (Many of which are created by third-party developers. SAMP for GTA: San Andreas, FiveM for GTA V, Tamriel Online for Skyrim, etc. are examples) which were of much higher qualities than the platforms offered by the developers themselves.
Anyway, the later you joined in any MMORPG, the worse off you would be. Granted, you start off with zero like everyone else, but you have to grind and fight harder than every player that has joined in before you to get to the same position. This is no different than post-WWII America where any working class civilian could afford a house, a car, and a large family but now, we have 30-somethings living with their parents, can barely afford their car, and can't afford any children. Just like in the videogames, you have to grind harder and subject yourself to slave conditions to get to the same position as your run-of-the-mill, upper middle class business owner while your grandparents could've gotten there on their own with just a little bit of elbow grease.
Back to GTA, and how videogames have quickly become pay-to-win in the past 5 years or so, perhaps longer. What does one do? He buys Shark Cards for $100, $200, $300 just for $1 million, $3.5 million, or $8 million in game, respectively. If you use exploits to cheat money into your virtual bank, you get permabanned. If you get permabanned, you have to buy a whole new copy of the game, on a different Steam account. If you're on a console, you have to get another console because chances are, your Xbox Live account, PlayStation Plus, whatever is hardlinked to your Rockstar Social Club account intended to penalize you as much as possible. This is no different from defrauding a major corporation and receiving a life sentence for it, because you found the system unfair and decided to cheat to level the playing field.
No matter what you do to get ahead in your virtual life, it's always Rockstar Games that benefits in the end. Just as the jews are the only ones that benefit in the end from the average person's participation in the rigged system, proving once again that the system will always be rigged against you and therefore it is the problem. All forms of politics intended to distract you from the real picture becomes irrelevant once you realize this.